
Game Developer • 3D Artist • Engine Programmer
Hi! I'm Cindy, an independent game developer and 3D artist with a background in computer science and a particular interest in game engines, retro hardware, and low-level development.
My current work includes developing Dreamcast homebrew games, experimenting with PC-98-style game development, creating 3D game assets in Blender, and developing my custom Aether Engine.
I enjoy working across both the technical and artistic sides of game development, from programming gameplay and engine systems to creating environments, props, and other game-ready assets.
I'm currently expanding my game-development portfolio through Dreamcast homebrew projects, 3D artwork, engine development, and original game projects.
I'm particularly interested in opportunities involving game programming, gameplay engineering, tools/engine development, QA/QV, and technical game development.